Otharn

A reclusive and often considered mythical race of humans, the Otharn were a group of Dream-sensitive people. They took what knowledge they could and retreated below the Crown during the Shattering, determined to preserve what knowledge they could. They built fortified enclaves in the dark where they continued to study and probe the mysteries of the past. These enigmatic people have recently begun leaving their hidden subterranean refuges to explore and establish contact with the rest of Orn, notably with Adara.

Otharn are a small and thin people, rarely exceeding 5 feet and 140 lbs. They have very pale skin, from spending most of their lives below ground. They have large, round eyes and thin, wispy hair ranging from black to grey to white.

Over centuries, Otharn use of their traditional Genari tongue has changed enough to be considered a distinct language. Now, they use very few vowels, finding them to be unnecessary. Most of the more lengthy and flowery elements have been either reduced or entirely eliminated, producing a language of harshly clipped phrases, abruptly changing cadence and minimal grammar.

Otharn names, like their language, descended from Genari roots. Most Otharn have a single name, given at birth. There is no distinction between male and female names.

Given Names: Vshar, Tkan, Kthorl

D&D 5E Statistics

 * Ability Score Increase: +1 Con, +1 Int
 * Size: Medium
 * Speed: 30 ft.
 * Skills: Otharn gain proficiency in one of the following skills (choose one): Arcana, History, Investigation
 * Feat: Otharn gain Keen Mind as a bonus feat.
 * Languages: Genari

Pathfinder Statistics
Racial Traits:
 * Type: Humanoid (Human)
 * Size: Medium
 * Base Speed: 30 ft.
 * Ability Score Modifiers: +2 Int
 * Languages: Automatic - Genari; Bonus - Draconic, Dwarven, Elven, Giant
 *  Dreamweaver  -  Otharn gain a +2 bonus on Dreamshaping checks made to avoid vitality damage from casting spells.
 *  Low-Light Vision  - Otharn can see twice as far as other humans in conditions of dim light.
 *  Magical Focus  - Otharn gain a +2 racial bonus on concentration checks made to cast spells defensively.
 *  Shards of the Past  - Otharn have past lives that grant them two particular Knowledge skills. Each Otharn picks two Knowledge skills. An Otharn gains a +2 racial bonus on both of these skills, and those skills are treated as class skills regardless of what class he takes.
 *  Skilled  - Otharn gain an additional skill rank at 1st level and one additional skill rank whenever they gain a level.