Occupation

In addition to the skills and abilities of a class, characters also choose an occupation when created. These occupations represent skills and interests outside of the action of the adventurous life. They consist of a set of bonuses to a few skills which reflect areas of expertise. Each occupation requires a modicum of skill in order to perform the job.
 * Barber/Chirurgeon - Requires 1 rank in Heal - Grants a +1 bonus to Disguise, Heal, and Knowledge (local).
 * Burglar - Requires 1 rank in Climb - Grants a +1 bonus to Acrobatics, Climb and Disable Device.
 * Craftsman - Requires 1 rank in any Craft - Grants a +1 bonus to Appraise, Craft, and Diplomacy.
 * Envoy- Requires 1 rank in Diplomacy - Grants a +1 bonus to Diplomacy, Knowledge (nobility), and Sense Motive.
 * Explorer - Requires 1 rank in Survival - Grants a +1 bonus to Climb, Survival, and Swim.
 * Hunter - Requires 1 rank in Knowledge (nature) - Grants a +1 bonus to Knowledge (nature), Perception, and Stealth.
 * Justiciar - Requires 1 rank in Intimidate - Grants a +1 bonus to Intimidate, Perception, and Sense Motive.
 * Merchant - Requires 1 rank in Appraise - Grants a +1 bonus to Appraise, Diplomacy, and Sense Motive.
 * Ostler - Requires 1 rank in Handle Animal - Grants a +1 bonus to Handle Animal, Heal, and Ride.
 * Priest - Requires 1 rank in Knowledge (religion) - Grants a +1 bonus to Diplomacy, Knowledge (history), and Knowledge (religion).
 * Scoundrel - Requires 1 rank in Sleight of Hand - Grants a +1 bonus to Bluff, Sleight of Hand, and Stealth.
 * Scholar - Requires 1 rank in any Knowledge skill - Grants a +1 bonus to two separate Knowledges and Linguistics.