Kith'Ahlyn

The Kith'Ahlyn or "painted elves" of Welsimber are wild and savage, retaining the primal culture of their ancestors dating back into the Age of Chaos. They paint their bodies with bright colors derived from the land itself, each color bearing significance. Most visitors to Welsimber are treated as invaders, spies and enemies. It is rumored that these elves live almost entirely on meat, including that of other intelligent beings.

D&D 5E Statistics

 * Ability Score Increase: +2 Dex, +1 Con
 * Size: Medium
 * Speed: 30 ft.
 * Darkvision: 60 ft.
 * Keen Senses: Elves gain proficiency in the Perception skill.
 * Fey Ancestry: Elves gain advantage against being charmed, and magic cannot put them to sleep.
 * Trance: Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious. While meditating, they can dream after a fashion; such dreams are actually mental exercises that have become reflexive after years of practice. After resting in this way, they gain the same benefit that a human does from 8 hours of sleep.
 * Desert Bond: While in desert terrain, Kith'Ahlyn gain advantage on stealth checks, additionally, they can maintain a forced march while in desert terrain for 12 hours before having to make Constitution saves to avoid exhaustion.
 * Languages: Elven, Genari

Pathfinder Statistics

 * Type: Humanoid (Elf)
 * Size: Medium
 * Base Speed: 30 ft.
 * Ability Score Modifiers: +2 Dex, +2 Con, -2 Int
 * Languages: Automatic - Elvish; Bonus - Genari, Faltheran, Draconic, Giant

Racial Traits:
 *  Bond to the Desert  - Painted Elves gets a +2 dodge bonus to AC when in desert.
 * Desert Camoflage - While in desert terrain, Painted Elves gain a +4 racial bonus to Stealth checks.
 *  Desert Runner  - Painted Elves receive a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue and exhaustion, as well as any other ill effects from running, forced marches, starvation, thirst, and hot or cold environments.
 *  Elven Immunities  - Painted Elves are immune to magic sleep effects and gain a +2 	racial bonus on saving throws made against enchantment spells and effects.
 *  Low-Light Vision  - When in dim light, a painted elf can see twice as far as a human.
 *  Unnatural  - Painted elves unnerve normal animals, and they train themselves against the inevitable attacks from such creatures. Painted elves take a -4 penalty on all Charisma-based skill checks to affect creatures of the animal type, and receive a +4 dodge bonus to AC against animals. Animals' starting attitude toward painted elves is one step worse than normal.