Creating a Character

Character generation in The Shattered Crown is very similar to generation in the core Pathfinder rules, with a few changes.

Statistics
The world is built around extremely high risk environments and consequential play. To reflect this, characters are generated using an "epic point buy" (25 points). Each statistic is assigned a basic value of 10. These are then adjusted to a range of 7 to 18 by spending from a pool of points as follows.

Race
The are a total of 12 playable races for characters in The Shattered Crown. Humans make up the bulk of the world's population, and 6 of these races are human subraces. There are 4 subraces of dwarves, the scattered and isolated inheritors of an ancient civilization. There are 2 subraces of elves, shunned and feared by the rest of the world.

Class
Once a character's statistics and race have been determined, they can select a class. The selection of class is somewhat more limited than in a traditional Pathfinder game, notably in the classes that rely on magic. This is a reflection of the changes to magic within the world.

There are a number of careers followed by adventurous souls seeking to make a name for themselves in the world. The classes below are presented in the Pathfinder rulebooks, though some are adjusted given the nature of the world and how the Dream has been changed. These changes are explained under each class's entry, primarily these changes affect spellcasting. Available base classes are: Alchemist, Barbarian, Bard, Brawler, Cavalier, Fighter, Gunslinger, Inquisitor, Investigator, Monk, Ninja, Ranger, Rogue, Samurai, Shaman, Shifter, Skald, Slayer, Swashbuckler, Vigilante, and Witch.

Feats
Most feats remain unchanged. There are some new feats available to characters.

Skills
Skills are unchanged. Note: Heal is far more important due to the reduced availability of magical healing.

Occupation
In addition to the skills and abilities of a class, characters also choose an occupation when created. These occupations represent skills and interests outside of the action of the adventurous life. They consist of a set of bonuses to a few skills which reflect areas of expertise. Each occupation requires a modicum of skill in order to perform the job. Occupations replace the Traits in traditional Pathfinder games.