Kith'Savyn

The Kith'Savyn or Glacier Elves abandoned Welsimber long ago in search of a new homeland. Settling along the coast and within caves along the great wall of ice at the edge of the world, these elves found themselves faced with entirely new struggles. Turning to piracy and raiding the coast of the Crown, the reavers of the frigid south have become widely feared.

Kith'Savyn choose to leave as much of their skin exposed as they can safely in the cold climate they generally dwell. When they raid warmer northern waters, Glacier Elves are known to strip practically naked.

D&D 5E Statistics Edit

 * Ability Score Increase: +2 Dex, +1 Wis
 * Size: Medium
 * Speed: 30 ft.
 * Darkvision: 60 ft.
 * Keen Senses: Elves gain proficiency in the Perception skill.
 * Fey Ancestry: Elves gain advantage against being charmed, and magic cannot put them to sleep.
 * Trance: Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious. While meditating, they can dream after a fashion; such dreams are actually mental exercises that have become reflexive after years of practice. After resting in this way, they gain the same benefit that a human does from 8 hours of sleep.
 * Icecunning: Kith'Savyn may always add their proficiency bonus to Wisdom (Survival) checks and to Dexterity (Acrobatics) checks in arctic or marine conditions.
 * Languages: Elven, Genari