Bankaru

The horsemen of the western highlands were never fully conquered by the Genari Imperium. The Bankaru are a fiercely independent people renowned for their tenacity. Bankaru are a short and slender people, with skin ranging from olive to bronze to brown. Their narrow, almond-shaped eyes are usually brown or rarely yellow or green with almost invariably straight black hair.

After the Shattering, their highland home was splintered into several smaller islands, fragmenting their culture even further.

Bankaru names tend to be long, often including extended genealogies and titles. There was little consistency in these conventions among the various Bankaru lords of the highlands and even less now among the remaining islands, each having divided into several distinct subcultures.

D&D 5E Statistics

 * Ability Score Increase: +1 Dex, +1 Wis
 * Size: Medium
 * Speed: 30 ft.
 * Skills: Bankaru gain proficiency in one of the following skills (choose one): Animal Handling, Athletics, Stealth
 * Feat: Bankaru gain Weapon Master as a bonus feat.
 * Languages: Bankaru, Genari

Pathfinder Statistics
Racial Traits:
 * Type: Humanoid (Human)
 * Size: Medium
 * Base Speed: 30 ft.
 * Ability Score Modifiers: +2 Wis
 * Languages: Automatic - Bankaru, Genari; Bonus - Faltheran, al-Jharin, Elvish, Dwarven, Draconic, Giant
 *  Sneaky Rider  - Bankaru gain a +4 racial bonus on Ride and Stealth checks.
 * Stubborn - Bankaru gain a +2 racial bonus on Will saving throws to resist spells and spell-like abilities of the enchantment (charm) and enchantment (compulsion) subschools. In addition, if they fail such a save, they receive another save 1 round later to prematurely end the effect (assuming the spell or spell-like ability has a duration greater than 1 round). This second save is made at the same DC as the first.
 *  Weapon Familiarity  - Bankaru train in warrior traditions from birth and are always proficient with katanas (bastard sword) and bows.