Skald

Skalds on Orn have had spell access reduced to reflect the changes in magic within the world. They have been given a new ability to compensate for this change. The rules for the Pathfinder SRD can be found HERE.

Inspired Resistance - At 2nd level, the skald picks one saving throw. They may add an Inspiration bonus to this saving throw equal to their Charisma modifier. At 10th level, the bard may select a second saving throw to gain this bonus and the third at 20th level.

Remove the following spells from the Skald's spell list:
 * 0 - Summon Instrument
 * 1 - Abstemiousness, Darting Duplicate, Glue Seal, Grease, Silent Image, Summon Minor Monster, Summon Monster I
 * 2 - Alter Summoned Monster, Instant Weapon, Minor Image, Mirror Image, Snapdragon Fireworks, Sound Burst, Summon Monster II, Summon Swarm, Whip of Spiders
 * 3 - Blink, Campfire Wall, Conjure Carriage, Fearsome Duplicate, Gaseous Form, Haunting Choir, Instant Fake, Jester's Jaunt, Mad Monkeys, Major Image, Phantom Driver, Phantom Steed, Raging Rubble, Rain of Frogs, Summon Monster III, Tiny Hut, Wall of Split Illumination
 * 4 - Bountiful Banquet, Create Armaments, DImension Door, Discordant Blast, Hallucinatory Terrain, Insect Scouts, Majestic Image, Communal Phantom Steed,Rainbow Pattern, Secure Shelter, Shadow Conjuration, Shadowform, Shadow Step, Shield of the Dawnflower, Shocking Image, Summon Accuser, Summon Monster IV
 * 5 - Bard's Escape, Deafening Song Bolt, Mirage Arcana, Mislead, Persistent Image, Release the Hounds, Shadow Evocation, Shadowbard, Summon Infernal Host, Summon Monster V, Whip of Centipedes
 * 6 - Deadly Finale, Dirge of Victorious Knights, Getaway, Permanent Image, Programmed Image, Project Image, Summon Monster VI, Triggered Hallucination, Whip of Ants