Shaman

The Shamen on Orn have had spell access reduced to reflect the changes in magic within the world. They have been given a new ability to compensate for this change. The rules for the Pathfinder SRD can be found HERE.

Warding Spirit - at 1st level, the shaman gains a +1 insight bonus to all saving throws. This bonus increases by +1 for every three levels thereafter to a maximum of +5 at level 13.

Remove the following spells from the Shaman's spell list (If these spells are also granted by the Shaman's spirit, they retain the use of the spell.):
 * 1 - Barbed Chains, Burning Hands, Hydraulic Push, Produce Flame, Summon Nature's Ally I, Thorn Javelin
 * 2 - Lesser Animate Dead, Burning Gaze, Flame Blade, Spiritual Squire, Spiritual Weapon, Summon Nature's Ally II, Summon Swarm, Web Shelter
 * 3 - Animate Dead, Call Lightning, Pocketful of Vipers, Sleet Storm, Stinking Cloud, Summon Nature's Ally III, Trail of Fire and Acid, Waters of Maddening
 * 4 - Ball Lightning, Bountiful Banquet, Globe of Tranquil Water, Ice Storm, Rain of Frogs, Slowing Mud, Spit Venom, Summon Nature's Ally IV
 * 5 - Call Lightning Storm, Flame Strike, Grove of Respite, Insect Plague, Release the Hounds, Summon Nature's Ally V, Vengeful Stinger, Wall of Fire, Wall of Thorns
 * 6 - Cone of Cold, Fire Seeds, Summon Laborers, Summon Nature's Ally VI, Wall of Stone
 * 7 - Creeping Doom, Fairy Ring Retreat, Summon Nature's Ally VII, Sunbeam, Umbral Strike
 * 8 - Blood Mist, Create Greater Undead, Fire Storm, Horrid Wilting, Stormbolts, Whirlwind
 * 9 - Elemental Swarm, Shambler, Storm of Vengeance, Summon Nature's Ally IX, Tsunami