Faltheran

The sailors of the Falther Islands are typically short and muscular. Faltherans tend to have bronze skin tones with dark hair and eyes. They mark their bodies with tattoos of intricate lines and swirls, each signifying a specific event in their lives. Leaders and other important persons also mark their faces.

Faltheran names consist of two elements, a clan/family name followed by a given name. For example, Har Indred is Indred of the clan Har.

Clan Names: Ust, Har, Tol, Tor

Male Given Names: Molik, Grannoth, Carost

Female Given Names: Indred, Hasteth, Largin

D&D 5E Statistics

 * Ability Score Increase: +1 Dex, +1 Int
 * Size: Medium
 * Speed: 30 ft.
 * Skills: Faltherans gain proficiency in one of the following skills (choose one): Acrobatics, Athletics, Perception
 * Feat: Faltherans gain Athlete as a bonus feat.
 * Languages: Faltheran, Genari

Pathfinder Statistics

 * Type: Humanoid (Human)
 * Size: Medium
 * Base Speed: 30 ft.
 * Ability Score Modifiers: +2 Dex
 * Languages: Automatic - Faltheran; Bonus - Bankaru, Genari, al-Jharin, Elvish, Dwarven, Draconic, Giant

Racial Traits:
 *  Bonus Feat  - At first level, a Faltheran gains a bonus feat.
 *  Cat's Luck  - Once per day, when making a Reflex Saving Throw, they can roll twice and take the better result. They must decide whether to use this ability before attempting the Saving Throw.
 *  Sea Legs  - Faltherans gain a +8 racial bonus to Acrobatics checks made while on ships and Acrobatics is always a class skill for them.